Teleporter Capsule
Teleporter Capsule is the glass dome an Ala Industrial Teleporter station assembles from two vanilla glass blocks — every jump home lands inside it.
Description
Interacting with a Teleporter Capsule comes down to its door and its glass. Right-click the capsule glass from either side and the three front panels of the barrel sink into the floor; the door rises on its own after 3 seconds but never closes while someone stands in the doorway. Breaking a cell with a pickaxe drops exactly the glass that cell was built from, and the surviving cells turn back into glass on the spot — glass can be neither duplicated nor lost. A cell broken by hand shatters without a drop, exactly like vanilla glass. Every jump lands the player inside the capsule facing the door, and a Teleporter station without a capsule refuses jumps outright; the 500,000 EU buffer and the bill for every jump belong to the station under the glass. Ala Industrial runs on Minecraft 26.2 Java Edition only, on both Fabric and NeoForge.
Block properties
| Item ID |
alaindustrial:teleporter_capsule
|
|---|---|
| /give command |
/give @p alaindustrial:teleporter_capsule
|
| Best tool | Pickaxe |
| Hardness | 1 |
| Blast resistance | 2 |
| Java Edition | 26.2 |
Java Edition Guide
How to assemble and use a Teleporter Capsule
-
1
Place a Teleporter station
Craft the HV Teleporter from 2 electronic circuits, an eye of ender, 2 copper coils, a diamond block and 3 uranium ingots, then place the station at your base.
-
2
Stack two glass blocks on top
Put two vanilla glass blocks on the Teleporter — plain, stained or tinted. The Teleporter Capsule assembles itself from them.
-
3
Open the door and step in
Right-click the capsule glass to sink the three front panels; the door rises by itself after 3 seconds and never closes while the doorway is occupied.
-
4
Take the capsule apart
Break one cell with a pickaxe: the broken cell drops its glass, the surviving cells turn back into glass on the spot, and the Teleporter becomes a cube again.
A cell broken by hand shatters without any drop, exactly like vanilla glass, and pistons cannot move the cells either — a pickaxe is the only clean way to dismantle a Teleporter Capsule.
Related blocks
Frequently asked questions
Can I craft or get a Teleporter Capsule item?
No. Teleporter Capsule cells have no item form — no recipe, no creative-tab entry, no inventory slot. The cells exist only as placed blocks that the Teleporter station creates from glass.
Which glass blocks does the Teleporter Capsule accept?
All 18 vanilla glass types: plain glass, the 16 stained colors and tinted glass. Modded glass is refused, because each cell hands back exactly the glass it was built from.
What color will the assembled capsule be?
The barrel takes the color of the lower glass block, so the whole capsule looks like that glass. The upper glass can be any of the 18 types — players only see it again when the capsule comes apart.
Why does the Teleporter Remote refuse to jump home?
A Teleporter station without an assembled capsule refuses jumps until two glass blocks stand on top, and a low 500,000 EU buffer refuses them too. The remote's screen shows the full reason for every refusal.
What happens when a capsule cell breaks?
A pickaxe turns a broken cell into exactly the glass it was built from, and the surviving cells revert to glass on the spot. Breaking the Teleporter station instead leaves both glass blocks standing where they are.
Does the Teleporter Capsule store any energy?
No. The capsule cells store nothing: the Teleporter station underneath is the HV consumer, with a 500,000 EU buffer that pays for every jump while the capsule is only its glass shell.
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