AlaCraft Changelog tracks meaningful Minecraft tool updates, content releases, platform changes, and visible fixes on alacraft.day.
2026-09-15
CPM Model Viewer: see a Customizable Player Models model in 3D in your browser
Paste the code of a Customizable Player Models model, a link, a file or a nickname, and the model appears in 3D — turn it, zoom in, switch views and save a picture, without launching Minecraft.
The new CPM Model Viewer accepts whatever you have: the code for /cpm setskin or the whole command, a GitHub Gist link, a link to a model in the CPM gallery, a .cpmmodel file, a skin PNG with a model inside, or a player nickname. You do not need to know which one it is — the page recognises what you pasted, loads it straight away and explains the usual mix-ups, such as a code cut off by the chat or an editor project instead of an exported model.
The model is drawn the way the mod draws it, with its own texture, glowing parts and hidden pieces. Drag to turn it, zoom with the + and − buttons or a pinch, jump to the front, side or back view, and save a PNG with a transparent background. Copy link gives a link that opens the same model for a friend.
Codes and files are read right in your browser and are not saved anywhere; models from links and nicknames are loaded from the site they are stored on. Animations, capes, elytra and armor parts are not shown yet — the page says when a model has them. The viewer is in the site menu, in all eight languages.
2026-09-01
Pages now open with their layout already in place — the spinner square is gone
While a tool is still loading, the page now shows its full skeleton — every card, viewer, map slot and button in its place as calm grey blocks that fill with real content the moment it is ready. No more blank wait under a spinner, and no more white flash before the background texture arrives.
Every tool page used to sit under a small spinning square while its code downloaded — a blank wait that told you nothing about what was coming. Now the page paints its own structure in the first instant: the banner, the description card, the settings, the 3D or map panel, the upload slots, the guide and the FAQ all appear in their final places as soft grey blocks with a slow, quiet shimmer. It works exactly the same in every language, because there is no text to translate — just shapes.
The placeholders match the real layout in size, so when the content arrives nothing jumps or shifts — the page simply fills in. On a slow connection you can see what is coming long before it is ready; on a fast one the skeleton flashes by and the tool is just there. If your system asks for reduced motion, the shimmer turns off and the blocks stay perfectly still.
Two older annoyances went away with the same sweep. Textured pages no longer flash white for a moment before the background image loads — each background now carries its own matching base colour. And the developer API page, which could sit under the loader for many seconds before anything appeared, now opens as quickly as every other page. The homepage keeps its brief loader on purpose: its interface travels with the site itself, so a skeleton there would only blink.
2026-08-29
The /tellraw generator now starts with working examples and shows the message the way the game does
Six one-click templates, settings that sit right under the part they belong to, a large in-game preview you can hover and click, and a command that builds itself and warns you when it will not fit into chat.
Nothing on the page explained what /tellraw is for. Now it opens with six examples that fill the builder in one click — a server announcement, a clickable link, a command button, an NPC line, a text with a tooltip and a blank message — and the page scrolls down to the builder so you see what changed.
A message is built from parts, and each part now opens its own settings right underneath it: text, one of the 16 vanilla colours or a custom HEX, the formatting toggles, and — if you want them — a click action and a hover tooltip. Every click action says in one line what it will actually do in game and points out a link without https://, a command without a slash or a page number that is not a number.
Below the builder the message appears full width, exactly as a player sees it in chat or in a book. Hover a part that carries a tooltip and you get the tooltip; click any part and we tell you what its click does and open its settings. The finished command sits under the preview across the whole page with the piece of it that belongs to the open part highlighted, its length shown, a warning once it passes the 256 characters chat accepts, and a second button that copies the JSON alone for books, datapacks and plugins.
2026-08-28
The Log Checker now has a public API — and a page that explains it
Anything the Log Checker does in a browser, your own software can now do over HTTP — and the new page at /api shows every endpoint with runnable examples and a console to try them on the spot.
Paste is no longer the only way in. A hosting panel can upload a server log when a player asks for help, a Discord bot can answer a crash link with the diagnosis, and a launcher can offer to send a crash report by itself. Reading needs no key and no account.
The page at /api lists every endpoint with what it takes and what it gives back, ready-to-run examples in curl, JavaScript, Python, PHP and Java, and a console that sends real requests without leaving the page. There is a plain list of what each error code means — including the one that is not your fault — and three complete recipes to copy.
Assistants are first-class readers too: the whole reference is available as one markdown file, and any log can be fetched as a short report written to be pasted straight into a conversation.
2026-08-28
The firework generator now shows you the firework
A live preview sits next to the settings: pick colours, a shape, twinkle or trail, and the burst plays right there — the options stop being guesswork.
Every control now says what it does to the firework instead of what it costs. Twinkle and Trail explain the effect in a sentence and show it in the preview the moment you switch them on. Flight duration is written in blocks — roughly 12, 24 or 40 — with the gunpowder it takes shown right beside it.
The palette stops at eight colours, which is how many dyes actually fit on the crafting table next to the gunpowder. If a shape item or an add-on has taken a slot, the page says so, and no colour disappears from the recipe in silence any more. The recipes themselves are cards now: numbered step, crafting grid, and the name of what comes out. And when a set goes wrong, one button puts everything back.
2026-08-28
Paste a crash log, get an answer in plain words
A new tool takes the wall of red text Minecraft leaves behind when it crashes, tells you what actually broke, and turns it into a short link you can hand to whoever is helping you.
Paste the log, or drop the file in. Within a second the page names the usual suspects: Java too old for that version of Minecraft, memory running out, an EULA nobody accepted, a port another program is already using, a mod whose dependency is missing, a damaged world. Each finding says which line it came from and what to do about it, and the log itself sits underneath with the error lines highlighted.
Before anything is saved, personal details are cut out: IP addresses, e-mail addresses, the account name that shows up in paths like C:\Users\Name, session tokens, API keys and passwords. The page then lists exactly what was removed, so nothing disappears quietly. Loopback addresses and public DNS servers are left alone on purpose — hiding those would cost you diagnostic information and protect nobody.
What you get back is a short link. It is not indexed by search engines and cannot be found by browsing the site, and whoever created it can delete it at any time. Otherwise it lives for ninety days after the last time somebody opened it: a link people keep using keeps working, a link nobody opens cleans itself up. There is an open API too, so hosting panels, Discord bots and AI assistants can read a log without a key.
2026-08-27
Every page can now be listened to, not just read
Twenty-four AlaCraft pages now open with a short spoken summary in your own language — what the page is for, what it does and where the catch is — with the full text underneath the player.
The player sits in the description card at the top of the page. One press and a narrator explains, in about a minute, what the tool does and which detail usually trips people up — the number on an enchanting slot being the level you must have rather than what gets spent, or a placed painting picking its variant at random.
Every track exists in all seven site languages, and each one is written against the page itself: names of blocks, items and effects are taken from the game files for that language, so what you hear matches what you see in your own client.
The full text sits under the player in a Transcript block — for anyone who would rather read, for a noisy room and for screen readers.
2026-08-08
Ala Industrial: 202 item pages and 363 recipes in the catalogue
Our own tech mod Ala Industrial now has a page of its own and sits fully inside the AlaCraft catalogue: every block and item has a guide in seven languages, and its machine recipes show which station they are made at.
Ala Industrial is our free tech mod for Minecraft with an energy system, generators, machines and fluid logistics. It now has a detail page of its own, and all 202 of its blocks and items have full pages in the catalogue: what the thing does, how it is made, its properties and a FAQ — in every one of the seven site languages.
Its 363 recipes joined the crafting catalogue and are searchable alongside everything else. Recipes made inside a machine no longer render as an empty grid: each one shows its station — the Macerator, the Sawmill, the Compressor and the rest — with the input, the machine and the result.
The mod itself sits on the Our Mods page next to AlaLoot, AlaHorde and AlaAggro, with its version, its loaders and direct download links.
2026-07-30
Block IDs: one page for every identifier
A searchable reference of Minecraft block and item identifiers — the strings commands, datapacks and configs actually want, with the icon and the localised name beside each one.
Identifiers are what the game reads, names are what you read — and they rarely look alike. The page puts both side by side, so you can search by the name you know and copy the string the game needs.
Every entry copies with one press, and the page is available in all seven site languages, with the names shown in the language you are browsing in.
2026-06-27
Our Mods — our own free NeoForge mods, now on AlaCraft
AlaCraft now has an Our Mods page listing our own free NeoForge mods for Minecraft — AlaLoot, AlaHorde and AlaAggro — with screenshots, an install guide and direct CurseForge and GitHub links.
A new Our Mods page collects our three free, open-source NeoForge mods for Minecraft 1.21: AlaLoot (loot drops scale with your XP level), AlaHorde (mobs grow stronger the more you kill) and AlaAggro (every mob turns hostile on spawn).
Each mod shows an in-game screenshot, its download count and direct links to CurseForge and GitHub.
A step-by-step install guide and an FAQ explain that the mods are server-side only — players join with a normal vanilla client. Available in all seven site languages.
2026-06-15
All 50 Minecraft paintings, each with its own page
A catalogue of every painting in the game with filters by size, era and artist — and a page per painting showing what it depicts, the real artwork behind it, how it looks in game and the commands to place exactly the one you want.
A painting hung in game picks its variant at random from those that fit the wall, so getting the one you want by crafting is mostly luck. Each page carries ready give and summon commands that place exactly that painting.
The catalogue filters by size — from a single block up to four by four — by era and by artist, and every page shows a real in-game screenshot next to the artwork that inspired it.
2026-06-13
A new Seed Map tool lets you explore any Minecraft Java seed on an endless zoomable biome map, with structure markers, slime chunks and shareable links.
Explore any Minecraft Java seed in the browser with an endless, zoomable biome map covering the Overworld, the Nether and the End, for versions 1.7 through 1.21.4.
Structures (villages, strongholds, ancient cities and more) appear as 3D voxel icons; click one to copy its coordinates or a ready /tp command, and tick a checkbox to remember which ones you have already visited.
Toggle biome highlighting, a chunk grid and slime chunks, then share the exact view with a link — all generation runs locally in your browser, so there is no server load and no waiting.
2026-06-04
Two calculators: experience and storage
The XP calculator converts levels into experience and back and shows the enchanting goal; the stack calculator turns a pile of items into stacks, chests and shulker boxes. Both use the game’s own formulas and slot counts.
Experience does not add up evenly — every next level costs more than the last — so the answer to "how much more until thirty" cannot be guessed. The calculator gives it, together with the enchanting-table hints: fifteen bookshelves unlock level thirty, and the number on a slot is the level you must have, not what gets spent.
Storage is the same story: most things stack in sixty-fours, ender pearls and buckets only in sixteens, and tools not at all. The second calculator turns any amount into full stacks with a remainder and tells you how many chests, barrels or shulker boxes that is.
2026-05-31
New Sulfur Cube guide for Minecraft 26.2 Chaos Cubed
AlaCraft published a full Sulfur Cube guide covering all 12 archetypes, linked right from the Sulfur Cube tool page.
A new guide explains all 12 Sulfur Cube archetypes, the exact block that triggers each, and how each one moves.
It covers catching a cube in a bucket, growing it or keeping it small, and the common mistakes that get cubes killed.
The Sulfur Cube tool page now has a "Read the guide" button that opens the full guide in a new tab, in all seven site languages.
2026-05-26
AlaCraft launches a public update history
AlaCraft has worked as a Minecraft tools site since 2023, and now has a dedicated page for clear product updates.
The new changelog page will collect meaningful AlaCraft changes in one place: new tools, visible improvements, content sections, and important fixes.
Older work still remains part of AlaCraft history, but this page becomes the starting point for regular public update notes from now on.
The page is available from the site navigation and footer, so players can follow how the project grows without reading technical development notes.
2026-05-22
AlaCraft added practical tools for finding strongholds and creating Minecraft-style achievement images.
Stronghold Finder triangulates the End portal stronghold from two Eye of Ender throws, using coordinates and the F3 Facing angle.
Achievement Generator creates high-resolution Minecraft advancement-style PNG images with Task, Goal, and Challenge frames.
Both tools include guides and FAQ sections, so players can use them without reading development notes or command documentation first.
2026-05-17
Creative generators for recipes, fireworks, and skins
Several creative Minecraft tools were expanded into full pages with export, copy, guide, and sharing workflows.
Custom Crafts Generator lets players build 2x2 and 3x3 recipes from the AlaCraft block catalog and export them for datapacks and modding workflows.
Fireworks Generator builds custom rockets with colors, explosion shapes, effects, flight duration, and ready /give or /summon commands.
The Skin page was refreshed with clearer Mojang skin lookup, PNG download, UUID display, and player head command guidance.
2026-05-10
Minecraft seeds catalog arrives on AlaCraft
AlaCraft added a curated seed catalog with maps, coordinates, categories, and Java or Bedrock compatibility notes.
The new Seeds section collects hand-picked worlds for survival, villages, rare biomes, scenic starts, and speedrun-friendly routes.
Seed detail pages include seed numbers, points of interest, biomes, structures, edition badges, screenshots, and copy buttons for quick use.
Category pages make it easier to browse by play style instead of searching through a random list of world seeds.
2026-05-04
Community sharing starts taking shape
AlaCraft introduced community pages for shared creations and improved workflows around player-made presets.
The Community section became a place for browsing shared player creations instead of keeping every generated result private.
Flat World presets gained sharing-oriented polish, including clearer structures, public presentation, and better links from the site interface.
Moderation, reports, and admin editing support were added behind the scenes so community content can grow without becoming unmanaged.
2026-05-02
AlaCraft added a visual /tellraw editor, a Superflat generator, and a Nether coordinate calculator for everyday server work.
The /tellraw editor helps build colored, clickable, hoverable chat messages for Java and Bedrock formats without hand-writing JSON.
Flat World Generator creates Minecraft Superflat presets with modern and legacy output, biome selection, layer controls, and shareable URLs.
Nether Coordinate Calculator converts Overworld and Nether X/Z values using the 1:8 travel ratio for easier portal planning.
2025-08-10
AlaCraft starts publishing Minecraft news and guides
A dedicated news section made room for longer Minecraft updates, guides, and articles outside the tool pages.
The News page became a home for readable Minecraft articles instead of mixing every explanation into individual tools.
Article pages support localized slugs, structured content, and code-friendly formatting for guides that include commands or examples.
This gave AlaCraft a clearer split: tools stay interactive, while news and guides can explain changes, mechanics, and use cases in more detail.
2024-07-08
Early Minecraft utilities become AlaCraft’s foundation
Color codes, MOTD editing, and armor tools formed the first practical AlaCraft toolkit for players and server owners.
Color Code gave players a quick reference for Minecraft formatting colors and later grew into a stronger text-formatting helper.
MOTD tools helped server owners preview and build Minecraft server descriptions with formatting before pasting them into server settings.
Armor tools focused on leather armor color workflows, turning a manual color-mixing task into a simpler visual utility.
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