Description
Calibrated Sculk Sensor is crafted from one sculk sensor flanked by three amethyst shards. Unlike its uncalibrated counterpart, it accepts a redstone signal input on its side, which sets the vibration frequency it will respond to. Each game event maps to a specific frequency from 1 to 15: footsteps are frequency 1, swimming is 2, block placement is 3, projectile landing is 4, and so on. Only events matching the currently set frequency trigger the sensor's output.
This selective detection makes it a powerful tool for complex redstone circuits. A calibrated sensor watching a door will only fire for door-open events, ignoring footsteps from passing players. Combined with observers, comparators, and clock circuits, it enables event-driven automation: item sorters that fire on specific drop events, security systems that only react to mob arrivals, or music-note triggers that fire on specific block interactions. Calibrated sensors are rarer to obtain than plain sculk sensors but significantly more useful in intricate builds.