Teleporter Remote — Minecraft block

Teleporter Remote

A handheld beacon from Ala Industrial that binds to a Teleporter station and jumps you home for EU the station pays.

Block ID alaindustrial:teleporter_remote
Game versions
All versions

Description

The Teleporter Remote is a handheld beacon-item from the Ala Industrial mod for Minecraft 26.2 that binds to a Teleporter station via shift-right-click and then triggers a jump to that station. The remote itself holds no EU — every jump's energy is paid by the charged target station out of its 500,000 EU buffer, not by the item in your hand. One Teleporter Remote remembers up to 16 stations, and binding the same one twice changes nothing, so the list never fills with duplicates.

Teleporter Remote is crafted from one Ender Pearl, one Electronic Circuit and three Tempered Iron in a 3×3 grid, making it the cheap, carry-half of the station-plus-remote pair. The item is a tier-LV tool, yet teleportation only opens up once you have built and charged an HV Teleporter station — without the station, the remote leads nowhere. A jump takes five seconds to warm up and one minute to cool down, and stepping away or taking damage cancels it for free, so you can finish mining and leave but you cannot teleport out of a fight.

Block properties

Item ID alaindustrial:teleporter_remote
/give command /give @p alaindustrial:teleporter_remote
Stackable No
Renewable Yes
Java Edition Java Edition 26.2

Java Edition Guide

How to use a Teleporter Remote in Minecraft

  1. 1

    Bind a Teleporter station

    Place a Teleporter station at your base and wire it to your EU network, then shift-right-click the station with the Teleporter Remote to save its position.

  2. 2

    Open the destination list

    Right-click with the bound Teleporter Remote anywhere in the world to open its list of saved stations, with the first point already selected.

  3. 3

    Confirm the jump

    Hit Teleport to start a five-second warmup — a purple vortex rises, then the screen fades and snaps clear as you arrive at the station.

EU comes from the station

The Teleporter Remote stores no energy itself; every jump's EU is drawn from the target station's buffer, so a flat station blocks the jump.

How to craft this block

Frequently asked questions

Does the Teleporter Remote hold EU?

No. The remote stores no energy at all — the target Teleporter station pays the EU cost of each jump out of its own buffer.

How many stations can one Teleporter Remote remember?

Up to 16. Binding the same station twice does nothing, and there are no duplicates in the list.

Can you teleport out of combat with the Teleporter Remote?

No. Taking damage, stepping more than 2 blocks, dying or logging out cancels the five-second warmup — and a cancelled jump costs no EU.

How do you craft a Teleporter Remote?

Arrange one Ender Pearl in the top-centre slot, one Electronic Circuit in the centre, and three Tempered Iron in a cross in a 3×3 crafting grid.

Is a stolen Teleporter Remote useful?

No. The remote binds to the player who first uses it, so a thief cannot follow it back to your base.

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