Electric Saber
The Electric Saber is the rechargeable melee weapon of Ala Industrial: 12 damage, 4-block reach and a Slowness discharge, at 100 EU per swing from a 10,000 EU buffer.
Description
Like every powered item of the mod, the Electric Saber has no durability and never breaks: the gold bar under the icon shows charge, not wear. It refills at up to 32 EU/t — the LV ceiling, about 16 seconds for a full buffer — in the Battery Box charge slot, from a worn Energy Pack or at the Charging Station, and third-party chargers feed it too at 1 EU per FE, receive-only. The recipe spends a finished diamond sword: three iron ingots across the top, the sword in the centre between two batteries whose charge carries over into the crafted saber, and two copper coils with an electronic circuit below. As a member of #minecraft:swords it keeps the vanilla sweep attack and accepts the full melee enchantment set; Unbreaking and Mending apply but do nothing.
Block properties
| Item ID |
alaindustrial:electric_saber
|
|---|---|
| /give command |
/give @p alaindustrial:electric_saber
|
| Stackable | No |
| Renewable | No |
| Java Edition | Java Edition 26.2 |
Java Edition Guide
How to craft and use the Electric Saber in Ala Industrial
-
1
Build the LV energy base
Craft a Battery Box and two batteries before anything else: the recipe consumes the batteries, and without an LV network there is nothing to recharge the finished saber from.
-
2
Craft the saber
Place three iron ingots across the top row, a diamond sword in the centre between the two batteries, and two copper coils with an electronic circuit along the bottom. The charge held by the batteries carries over into the finished Electric Saber.
-
3
Switch the blade on
Shift-right-click toggles the blade: a line appears above the hotbar, a metallic click plays and the icon lights up. A plain right-click does nothing, so the saber never gets in the way of other interactions.
-
4
Fight on the buffer
A lit blade deals 12 damage, reaches four blocks and applies Slowness II for two seconds, spending 100 EU per landed hit — 100 hits from a full buffer. Below 100 EU the damage drops to 4, so recharge in the Battery Box slot, from a worn Energy Pack or at the Charging Station at up to 32 EU/t.
The Electric Saber never breaks — the gold bar under the icon is charge, not durability. Unbreaking and Mending can be applied but do nothing; 'repairing' the saber means recharging it.
How to craft this block
Related blocks
Frequently asked questions
How much damage does the Electric Saber deal?
12 while the blade is lit and the buffer holds at least 100 EU — more than a netherite sword's 8. Flat or switched off, the saber deals 4 damage, a stone sword's worth.
How do you turn the Electric Saber on and off?
Shift-right-click toggles the blade; a message above the hotbar and a metallic click confirm it. A switched-off saber keeps its charge, hits for 4 and spends no EU.
How many hits does a full charge last?
The 10,000 EU buffer at 100 EU per hit holds 100 powered swings. At the 32 EU/t charge rate a full refill takes about 16 seconds.
How do you craft the Electric Saber?
Three iron ingots on the top row, a diamond sword in the centre between two batteries, and two copper coils plus an electronic circuit on the bottom row. The batteries' charge carries over into the finished saber.
Does the Electric Saber ever break?
No. The Electric Saber has no durability — the gold bar under the icon shows charge, and Unbreaking and Mending do nothing on it. Recharging replaces repairing.
Can you enchant the Electric Saber?
Yes — it accepts the full sword enchantment set: Sharpness, Smite, Bane of Arthropods, Looting, Fire Aspect, Knockback and Sweeping Edge, and the vanilla sweep attack works. Third-party energy chargers refill it too, at 1 EU per FE.
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