Minecraft Potion Brewing Guide 26.1: Recipes, Effects, and Every Bottle Type
Complete Minecraft 26.1 brewing guide: 45 recipes, all 41 effects, 5 bottle types including Ominous Bottle, modifier system (Redstone, Glowstone, Dragon's Breath), Trial Chamber potions, and ten copy-paste brewing examples.
Brewing is the part of Minecraft survival that most players half-learn and then quietly avoid. You build the brewing stand, brew an Awkward Potion, maybe make Fire Resistance for your first Nether trip, and that's it. The other forty effects, the four extra bottle types, and the Trial Chamber mechanics introduced in 1.21 and still core to Minecraft 26.1 sit there untouched.
This guide fixes that. After brewing what is probably a thousand potions across vanilla, SMP, and modded servers, I've found that the whole system clicks once you stop memorising recipes one at a time and instead learn the three patterns that drive every brew: base water → Awkward → effect → modifier → delivery. Five steps. Forty-one effects. Every potion in the game.
We cover all 45 standard recipes, the difference between regular, splash, lingering, tipped-arrow, and Ominous Bottles, what 1.21 brought to brewing (and is still active in 26.1), why your /give command stopped working after 1.20.5, and ten ready-to-use brewing examples you can copy straight into a server. If you want to skip the manual labour, the AlaCraft potion generator builds the full /give command (Modern Item Components for 1.20.5+ and Legacy NBT for 1.13–1.20.4) with a live preview of the bottle, including the 1.21-era effects and the Ominous Bottle variant.
A short note before we start: the recipe data here is for Java Edition. Bedrock matches almost all recipes, but a handful of effects (Luck, Unluck, Glowing, Saturation) are Java-only and that is called out where it matters.
What is brewing in Minecraft
Brewing is the process of turning a Water Bottle into a Potion that grants a status effect when consumed, thrown, or applied to an arrow. It happens at a Brewing Stand, fuelled by Blaze Powder, using Nether Wart as the universal base ingredient and one effect ingredient on top.
Three things are happening in any brew:
-
The base — water → mundane/thick/awkward. Only Awkward Potions go on to become useful effect potions.
-
The effect — an ingredient like Magma Cream or Sugar replaces "Awkward" with a real effect.
-
The modifier (optional) — Redstone extends duration, Glowstone increases level, Fermented Spider Eye corrupts the effect into its opposite, Gunpowder makes it splash, Dragon's Breath makes it linger.
That last layer is where most guides get muddled. Modifiers are not a separate brew — they are a fourth ingredient pass on an already-brewed effect potion. You cannot Glowstone an Awkward Potion. Get the effect first, then modify.
💡 Pro tip: A Brewing Stand brews three bottles at once. Always run it in triples — single brews waste fuel and ingredients at exactly the same rate as a full rack.
The five bottle types compared
This is the part no other guide pulls into one place. In Minecraft 26.1 there are five distinct potion-shaped items, and they behave differently:
| Bottle type |
Item ID |
Made by |
How it's used |
Stacks |
| Potion |
minecraft:potion |
Brewing Awkward + effect |
Drink to apply to yourself |
No (1) |
| Splash Potion |
minecraft:splash_potion |
Adding Gunpowder to a regular potion |
Throw to affect anyone in the splash radius |
No (1) |
| Lingering Potion |
minecraft:lingering_potion |
Adding Dragon's Breath to a splash potion |
Throw to create a 30-second cloud at impact |
No (1) |
| Tipped Arrow |
minecraft:tipped_arrow |
Crafting 8 Arrows + 1 Lingering Potion |
Shoot to apply the effect on hit |
Up to 64 |
| Ominous Bottle |
minecraft:ominous_bottle |
Reward from a Trial Vault (1.21+) |
Drink to apply Bad Omen at level 1–5 |
Up to 64 |
A few details people miss:
-
Lingering Potions use a craft, not a brew. You don't add Dragon's Breath at the brewing stand to a splash potion the way Redstone extends duration — you do, and that's the recipe. But Tipped Arrows are crafted in the inventory grid (1 Lingering Potion in the centre, 8 Arrows around it).
-
Ominous Bottles cannot be brewed, made splash, or made lingering. They are loot from Ominous Trial Vaults inside Trial Chambers and only ever apply Bad Omen. The amplifier (level 1 to 5) is rolled when you pick the bottle up.
-
A splash version applies effect duration multiplied by 0.75. A lingering version applies 0.25× duration and lasts 30 seconds as a cloud. Players inside the cloud get the effect re-applied every 25 ticks (1.25 seconds).
-
Tipped Arrows inherit the lingering potion's effect at the linger duration (0.125× the original drinkable duration). Short on paper, but enough for Slowness/Weakness arrows to cripple anything they hit.
⚠️ Warning: You cannot reverse a bottle type. Once you've added Gunpowder, you can't go back to a drinkable potion. Plan the delivery before you brew, especially for expensive Ghast Tears.
Setting up your brewing stand
You'll need:
-
1 Brewing Stand — craft with 3 Cobblestone + 1 Blaze Rod at any crafting table
-
Blaze Powder — fuel (1 powder brews 20 potions)
-
Glass Bottles — three per brew, made from 3 Glass blocks (yields 3 bottles)
-
Water source — any water block, even a cauldron full of water (use the cauldron when brewing far from a lake)
-
Nether Wart — grows on Soul Sand, found wild in Nether Fortresses and Bastions
Place the stand, drop Blaze Powder into the left fuel slot, place up to three water bottles into the bottom slots, and put your top ingredient into the top slot. The brew completes in 20 seconds per ingredient pass.
✅ Note: Nether Wart grows on any Soul Sand block placed anywhere — overworld, end, your basement. It does not need light, water, or warmth. A 9×9 farm with 81 wart plants yields enough for industrial brewing.
The 45 standard recipes (Java Edition 26.1)
Every drinkable effect potion follows the same path: Water Bottle → Awkward Potion → effect potion. The first step is always Nether Wart. The second is the effect-specific ingredient.
| Effect potion |
Effect |
Base |
Ingredient |
Default duration |
| Awkward |
(none — base for effects) |
Water Bottle |
Nether Wart |
— |
| Mundane |
(none) |
Water Bottle |
Glistering Melon Slice |
— |
| Thick |
(none) |
Water Bottle |
Glowstone Dust |
— |
| Night Vision |
Night Vision |
Awkward |
Golden Carrot |
3:00 |
| Invisibility |
Invisibility |
Night Vision |
Fermented Spider Eye |
3:00 |
| Leaping |
Jump Boost |
Awkward |
Rabbit's Foot |
3:00 |
| Fire Resistance |
Fire Resistance |
Awkward |
Magma Cream |
3:00 |
| Swiftness |
Speed |
Awkward |
Sugar |
3:00 |
| Slowness |
Slowness |
Swiftness |
Fermented Spider Eye |
1:30 |
| Turtle Master |
Slowness IV + Resistance III |
Awkward |
Turtle Shell |
0:20 |
| Water Breathing |
Water Breathing |
Awkward |
Pufferfish |
3:00 |
| Healing |
Instant Health |
Awkward |
Glistering Melon Slice |
instant |
| Harming |
Instant Damage |
Healing or Poison |
Fermented Spider Eye |
instant |
| Regeneration |
Regeneration |
Awkward |
Ghast Tear |
0:45 |
| Strength |
Strength |
Awkward |
Blaze Powder |
3:00 |
| Weakness |
Weakness |
Water Bottle |
Fermented Spider Eye |
1:30 |
| Poison |
Poison |
Awkward |
Spider Eye |
0:45 |
| Slow Falling |
Slow Falling |
Awkward |
Phantom Membrane |
1:30 |
| Luck (Java only) |
Luck |
Awkward |
Cobweb |
5:00 |
| Wind Charged (1.21) |
Wind Charged |
Awkward |
Breeze Rod |
3:00 |
| Oozing (1.21) |
Oozing |
Awkward |
Slime Block |
3:00 |
| Weaving (1.21) |
Weaving |
Awkward |
Cobweb |
3:00 |
| Infested (1.21) |
Infested |
Awkward |
Stone |
3:00 |
Then each potion above (except the instants and Turtle Master variants) has a Long form (+ Redstone, 8:00 duration) and most have a Strong form (+ Glowstone, level II). That's 45 total recipes in the standard tree.
💡 Pro tip: Memorise the eight "boss" ingredients and you've memorised brewing: Golden Carrot, Rabbit's Foot, Magma Cream, Sugar, Pufferfish, Glistering Melon, Ghast Tear, Blaze Powder. Everything else either modifies or corrupts.
The modifier system — Redstone, Glowstone, Fermented Spider Eye, Gunpowder, Dragon's Breath
The six modifier ingredients are how a small set of base effect potions becomes the full catalogue:
| Modifier |
Ingredient |
Effect on the potion |
| Long |
Redstone Dust |
Extends duration to roughly 8/3× of base (most potions cap at 8:00) |
| Strong |
Glowstone Dust |
Raises amplifier by 1 (level I → II); shortens duration |
| Corrupted |
Fermented Spider Eye |
Inverts or transforms (Speed → Slowness, Healing → Harming, Night Vision → Invisibility, Awkward → Weakness, Poison → Harming) |
| Splash |
Gunpowder |
Converts any drinkable potion into a splash potion |
| Lingering |
Dragon's Breath |
Converts a splash potion into a lingering cloud |
| Tipped |
Arrow (craft, not brew) |
1 Lingering Potion + 8 Arrows → 8 Tipped Arrows |
A few non-obvious rules:
-
Redstone and Glowstone are mutually exclusive on the same potion. A potion is either Long or Strong, never both. If you want Strong Swiftness II and longer duration, you brew a Strong potion, then drink two.
-
Fermented Spider Eye is the universal corrupter. It turns Swiftness into Slowness, Healing into Harming, Night Vision into Invisibility, Water Bottle into Weakness, and Poison into Harming. There is no "Long Harming" because instant damage potions have no duration.
-
Gunpowder is always last in the brewing stand. Apply effect → apply Glowstone or Redstone → apply Gunpowder. If you Gunpowder first, you have a splash water bottle, which is useless.
-
Dragon's Breath converts a splash → lingering. It does not work on a drinkable potion directly. The full chain for a Lingering Slowness IV arrow is: Water → Awkward → Swiftness → Slowness (Fermented Spider Eye) → Strong Slowness (Glowstone) → Splash Slowness (Gunpowder) → Lingering Slowness (Dragon's Breath) → 8 Tipped Slowness Arrows (craft).
❌ Mistake: Adding Gunpowder before Glowstone or Redstone. Once a potion is splash, you cannot modify duration or level. Always brew the base potion to its final drinkable form first, then convert.
All 41 status effects in 26.1 — the complete reference
Status effects are the actual gameplay payload of a potion. Some are drinkable, some only exist as command-line effects, and four are Java-only.
Positive effects (19) — beneficial to the entity:
| Effect |
Numeric ID |
Level locked |
Notes |
| Speed |
1 |
— |
+20% movement per level |
| Haste |
3 |
— |
Faster mining and attack speed |
| Strength |
5 |
— |
+3 damage in melee per level |
| Jump Boost |
8 |
— |
~0.5 block higher per level |
| Regeneration |
10 |
cap 5 |
1 heart per 2.5 sec at level I |
| Resistance |
11 |
— |
−20% incoming damage per level |
| Fire Resistance |
12 |
yes |
Full fire/lava immunity |
| Water Breathing |
13 |
yes |
Breathe underwater |
| Invisibility |
14 |
yes |
Invisible (gear still visible) |
| Night Vision |
16 |
yes |
Light level 15 everywhere |
| Health Boost |
21 |
— |
+4 max HP per level |
| Absorption |
22 |
— |
+4 yellow HP per level, decays |
| Saturation |
23 |
— |
Restores hunger instantly (instant) |
| Instant Health |
6 |
cap 29 |
Heals 2×(2^level) HP (instant) |
| Slow Falling |
28 |
yes |
No fall damage, slower descent |
| Conduit Power |
29 |
— |
Water breathing + night vision + haste |
| Dolphin's Grace |
30 |
yes |
Faster swim |
| Hero of the Village |
32 |
— |
Discounted villager trades |
| Luck (Java only) |
26 |
— |
Better fishing loot |
Negative effects (16) — harmful to the entity:
| Effect |
Numeric ID |
Level locked |
Notes |
| Slowness |
2 |
— |
−15% movement per level |
| Mining Fatigue |
4 |
— |
Slower mining and attack |
| Nausea |
9 |
yes |
Screen wobble |
| Blindness |
15 |
yes |
Fog at point-blank range |
| Hunger |
17 |
— |
Faster hunger drain |
| Weakness |
18 |
— |
−4 melee damage per level |
| Poison |
19 |
— |
1 damage per ~1.25 sec (won't kill) |
| Wither |
20 |
cap 3 |
1 damage per ~2 sec (can kill) |
| Instant Damage |
7 |
cap 29 |
3×(2^level) damage (instant) |
| Levitation |
25 |
cap 127 |
Float up at level-dependent speed |
| Unluck (Java only) |
27 |
— |
Worse fishing loot |
| Darkness |
33 |
yes |
Pulsing screen darkness (Warden) |
| Wind Charged (1.21) |
37 |
yes |
On death, emits a wind burst |
| Weaving (1.21) |
36 |
yes |
On death, spawns cobwebs |
| Oozing (1.21) |
35 |
yes |
On death, spawns 2 small slimes |
| Infested (1.21) |
34 |
yes |
10% chance per hit to spawn silverfish |
Neutral effects (4) — neither clearly good nor bad:
| Effect |
Numeric ID |
Notes |
| Glowing (Java only) |
24 |
Outlines the entity through walls |
| Bad Omen |
31 |
Triggers a Raid when entering a village |
| Trial Omen (1.21) |
38 |
From drinking Ominous Bottle while in Trial Chamber — spawns Ominous Trial |
| Raid Omen (1.21) |
39 |
From a Trial Spawner when Trial Omen runs out near a village |
The numeric IDs in the table matter if you ever drop down to Legacy NBT commands. In 1.20.5+ the Item Components system uses string IDs (minecraft:speed instead of 1), but legacy worlds still carry the integer field.
The 1.21 brewing pass — Trial Chambers, Ominous Bottles, four new effects (still core in 26.1)
1.21 "Tricky Trials" added more potion content than any update since the Aquatic-era brewing pass, and every addition below is still present in 26.1. Five things are worth knowing:
1. The Breeze Rod is now a Nether Wart-equivalent. It's not just a Blaze Rod replacement — it's a brewing ingredient. Brew Breeze Rod into an Awkward Potion and you get Wind Charged, an effect that releases a wind burst when the affected mob dies, displacing nearby entities.
2. Cobweb has a second brewing use. It used to brew the Java-only Luck potion (and still does). In 1.21 it also brews Weaving when applied to Awkward, which makes the affected mob spawn cobwebs on death. Same ingredient, different base order, different effect. Confusing, but consistent with the recipe tree.
3. Slime Block brews Oozing. Awkward + Slime Block → Oozing. Affected mobs spawn 2 small slimes on death. Pair with a mob farm and watch the slime supply tick up.
4. Plain Stone brews Infested. Awkward + Stone → Infested. Affected mobs have a 10% chance per hit to spawn a silverfish. Stone, of all things — Mojang's quietest brewing surprise in years.
5. The Ominous Bottle is the first non-brewed potion item in the game. You find it in Trial Vaults inside Trial Chambers, specifically the Ominous variant rolled by an Ominous Trial Key. Drinking it grants Bad Omen at a level matching the bottle's roll (I to V). Then walking into a village triggers a Raid scaled to that level, or activating a Trial Spawner inside a Trial Chamber upgrades it into an Ominous Trial.
⚠️ Warning: Bad Omen V from a level-5 Ominous Bottle triggers a six-wave Raid that includes Vindicators, Pillagers, Ravagers, Evokers, and Witches simultaneously. Bring iron armour and an Iron Golem ally before you walk into the next village.
The new effects don't have Long or Strong forms in vanilla — they're level-locked at I and last 3:00 base. This is one of those mechanics where a custom command via a free brewing command builder is the only way to test Wind Charged II without modding, since the brewing stand simply won't produce it.
Ten ready-to-use brewing examples
These are the recipes I reach for most often on a survival server. Copy the chain top-to-bottom.
1. Standard Fire Resistance (first Nether trip)
Water Bottle → + Nether Wart = Awkward Potion
Awkward Potion → + Magma Cream = Fire Resistance (3:00)
Fire Resistance → + Redstone = Long Fire Resistance (8:00)
2. Splash Healing II (combat heal)
Awkward → + Glistering Melon Slice = Healing
Healing → + Glowstone = Strong Healing (heals 4 hearts)
Strong Healing → + Gunpowder = Splash Healing II
3. Tipped Slowness IV arrows (PvP)
Awkward → + Sugar = Swiftness
Swiftness → + Fermented Spider Eye = Slowness (1:30)
Slowness → + Glowstone = Strong Slowness IV (0:20)
Strong Slowness IV → + Gunpowder = Splash Slowness IV
Splash Slowness IV → + Dragon's Breath = Lingering Slowness IV
Lingering Slowness IV + 8 Arrows (crafting) = 8 Tipped Slowness Arrows
4. Long Night Vision (cave run)
Awkward → + Golden Carrot = Night Vision (3:00)
Night Vision → + Redstone = Long Night Vision (8:00)
5. Splash Harming II (rogue boss damage)
Awkward → + Glistering Melon Slice = Healing
Healing → + Fermented Spider Eye = Harming (instant)
Harming → + Glowstone = Strong Harming (12 damage)
Strong Harming → + Gunpowder = Splash Harming II
6. Wind Charged for crowd control (1.21)
Awkward → + Breeze Rod = Wind Charged (3:00)
Wind Charged → + Gunpowder = Splash Wind Charged
7. Turtle Master Splash (defence + denial)
Awkward → + Turtle Shell = Turtle Master (0:20, Slowness IV + Resistance III)
Turtle Master → + Redstone = Long Turtle Master (0:40)
Long Turtle Master → + Gunpowder = Splash Long Turtle Master
8. Lingering Regeneration (raid healing area)
Awkward → + Ghast Tear = Regeneration (0:45)
Regeneration → + Redstone = Long Regeneration (2:00)
Long Regeneration → + Gunpowder = Splash Long Regeneration
Splash Long Regeneration → + Dragon's Breath = Lingering Long Regeneration (30s cloud)
9. Infested arrows for silverfish farming (1.21)
Awkward → + Stone = Infested (3:00)
Infested → + Gunpowder = Splash Infested
Splash Infested → + Dragon's Breath = Lingering Infested
Lingering Infested + 8 Arrows = 8 Tipped Infested Arrows
10. Custom command Speed III (admin / creative)
Vanilla brewing caps Speed at II. For a Speed III potion you need a command. The Modern Item Component syntax (1.20.5+):
/give @p minecraft:potion[potion_contents={custom_effects:[{id:"minecraft:speed",amplifier:2,duration:3600}]}] 1
Legacy NBT (1.13–1.20.4):
/give @p minecraft:potion{CustomPotionEffects:[{Id:1,Amplifier:2,Duration:3600}]} 1
💡 Pro tip: Building a Lingering Tipped-Arrow chain like recipe #3 takes seven brews and a craft. AlaCraft's live potion preview renders the final bottle colour, effect list, and exact /give command in real time — useful to verify duration tick counts before you commit Glowstone you can't unbrew.
Six brewing mistakes I see constantly
❌ Mistake 1: Brewing without Nether Wart first. Sugar in a water bottle does nothing. Every effect potion goes through Awkward.
❌ Mistake 2: Adding Gunpowder before Glowstone. The splash conversion is one-way and locks duration/level. Always finalise the drinkable potion, then splash.
❌ Mistake 3: Expecting Long and Strong on the same potion. Pick one. The game blocks the second modifier in the brewing stand entirely — the ingredient slot rejects it.
❌ Mistake 4: Drinking an Ominous Bottle outside a village or Trial Chamber. Bad Omen does nothing on its own. It needs a trigger (entering a village → Raid, or activating a Trial Spawner → Ominous Trial). Drinking it in your base just wastes a bottle.
❌ Mistake 5: Confusing Slowness IV from Turtle Master with Strong Slowness IV from corruption. They're both "Slowness IV" but Turtle Master also gives Resistance III for 20 seconds, while corrupted Strong Slowness lasts 20 seconds at level IV with no resistance bonus. Different recipes, different durations.
❌ Mistake 6: Forgetting that Tipped Arrows inherit the linger duration, not the splash duration. A Lingering Speed 8:00 doesn't give 8 minutes of Speed when shot — it gives 1:00 (8:00 × 0.125). Always brew the longest possible base before converting if you want meaningful Tipped Arrow uptime.
Brewing decision flowchart
Use this if you're starting a brew and don't know which path applies.
-
Do you want a buff/debuff/movement effect on yourself, or to apply it to others?
- Yourself → drinkable potion. Stop after brewing the effect (+ optional Long/Strong).
- Others → continue.
-
Do you want to hit a single target or an area?
- Single target → Tipped Arrow (Lingering + 8 Arrows craft).
- Area-of-effect, one-time → Splash Potion (add Gunpowder).
- Area-of-effect, persistent cloud → Lingering Potion (Splash + Dragon's Breath).
-
Do you want longer duration or higher level?
- Longer → add Redstone before converting to splash/lingering.
- Higher level → add Glowstone before converting to splash/lingering.
- Both → cannot. Brew two separate potions.
-
Is it a 1.21-era effect (Wind Charged, Oozing, Weaving, Infested)?
- Yes → no Long or Strong form available in vanilla 26.1. Use the base potion or a command-built variant.
-
Do you want Bad Omen to trigger a Raid or Ominous Trial?
- Raid → drink an Ominous Bottle, walk into a village.
- Ominous Trial → drink an Ominous Bottle, activate a Trial Spawner inside a Trial Chamber within 30 seconds.
Testing your potions before going live
If you're brewing for a multiplayer server, test the final item before you hand out a hundred Splash Healings to a war party.
-
Single-player creative test. Save a copy of your world, flip to creative, copy the brewed potion into your hotbar (Pick Block on it), and verify the effect tooltip shows the duration and amplifier you expect.
-
/give command parity. If your potion was made with the brewing stand, the equivalent /give command should produce an identical item. Diffing the brewed bottle against the command output catches "I forgot the Glowstone" mistakes before they ship.
-
Lingering cloud area. Throw the lingering version onto flat ground and walk a 3-block radius around the impact point. The cloud should affect you for 30 seconds.
-
Tipped Arrow durability test. Shoot a tipped arrow into a wall, pick it up — Tipped Arrows are not retrievable. Verify your stack count after each shot.
Speed up the whole process with the AlaCraft potion generator
If you build potions for command blocks, datapacks, or just want to skip the trial-and-error part of brewing, AlaCraft's tool covers everything in this guide as an interactive builder:
-
All 41 effects current in 26.1, grouped Positive / Negative / Neutral, with localised names and descriptions in seven languages
-
All 5 bottle types — regular, splash, lingering, tipped arrow, and Ominous Bottle (with the Bad Omen level slider)
-
Modern (1.20.5+) and Legacy (1.13–1.20.4) command output generated side by side
-
iro.js colour picker for custom Bedrock-style potion colours
-
Live SVG bottle preview with animated particles matching the picked effects
-
8 ready-made presets — God Potion, PvP Splash, Anti-Wither, and others
-
Brewing visualizer showing the full ingredient chain for any standard recipe
Try the interactive brewing visualizer, build a Lingering Strong Slowness IV, and ship the /give command straight into your server's command block.
FAQ
Q: How long do Minecraft potions actually last?
Base drinkable potions last 3:00 (Speed, Strength, Night Vision, etc.) or 1:30 (Slow Falling, Slowness, Weakness). Long versions extend that to 8:00 or 4:00 respectively. Strong versions cut duration roughly in half but bump the level. Splash potions apply 0.75× duration. Lingering potions create a 30-second cloud that re-applies effects every 1.25 seconds at 0.25× of the original duration. Tipped Arrows inherit 0.125× of the original duration.
Q: Redstone or Glowstone first?
Neither — they're mutually exclusive on the same brew. Choose one based on need: Redstone for longer duration, Glowstone for higher level. If you want a Strong potion that also lingers, brew Strong first, then add Gunpowder, then Dragon's Breath.
Q: Can you make a Splash Ominous Bottle?
No. Ominous Bottles cannot be brewed or modified at a brewing stand. They are loot-only from Ominous Trial Vaults inside Trial Chambers and only ever apply Bad Omen to whoever drinks them.
Q: What's the fastest way to farm Ghast Tears for Regeneration potions?
A Soul Sand Valley overworld lure with a 24-block-high glass platform works well for above-ground Ghast spawns, but the most reliable farm is a Nether-based AFK platform with darkrooms 28+ blocks from your AFK spot, channeling Ghasts into kill zones. Expect ~1 tear per 5 Ghasts.
Q: Why does my /give potion command not work anymore?
In 1.20.5 Mojang replaced the legacy NBT {CustomPotionEffects:[...]} syntax with the Item Components system: [potion_contents={custom_effects:[...]}]. The old syntax stops parsing in 1.20.5+. AlaCraft's potion generator outputs both forms so you can copy whichever one matches your server's version.
Q: Do brewed potion ingredients ever stack or duplicate?
No. Each ingredient produces exactly one item across the three bottle slots. One Nether Wart converts three Water Bottles into three Awkward Potions — that's the only "duplication". You always need fresh ingredients for each three-bottle batch.
Q: Can mobs drink potions in Minecraft 26.1?
Witches drink Healing, Fire Resistance, Water Breathing, and Swiftness from their inventory pool. Villagers and other passive mobs can't. The Ominous Bottle reward state is granted by drinking only — there's no automatic application.
Brewing is one of the few systems in Minecraft where mastery actually changes how you play the rest of the game. The first hundred Splash Healings turn raids from "I might die" into "what's next on the list". AlaCraft's free brewing command builder exists to skip the part where you re-read the recipe chart for the tenth time and let you focus on what the potion is actually for.